AI Insights · Timothy · July 2024
Top 5 Roguelike Games on iOS in New Zealand for Q2 2024
Discover the performance trends of the top 5 Roguelike games on iOS in New Zealand during Q2 2024, including downloads, revenue, and active user statistics.
The second quarter of 2024 saw interesting trends in the performance of the top 5 Roguelike games on iOS in New Zealand. Here’s a detailed look at their weekly downloads, revenue, and active users.
Cup Heroes from Voodoo showed a robust increase in both downloads and revenue as the quarter progressed. Weekly downloads surged from 6 in mid-April to 588 by the end of June. Correspondingly, weekly revenue grew from $41 in mid-May to a peak of $274 in mid-June. Active users also saw a steady climb, reaching 861 by the final week of June.
Epic War: Collect Balls by Genesis Network had fluctuating metrics throughout the quarter. Weekly downloads peaked at 1.8K in late April but declined to negligible numbers by June. Revenue also saw a significant drop, starting at $124 in early April and ending at $38 by late June. Active users mirrored this trend, decreasing from 282 in early April to 304 by the end of the quarter.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd maintained a steady performance. Weekly downloads varied between 109 and 415, with a notable spike in the last week of June. Revenue showed a positive trend, growing from $269 in early April to $405 by the end of June. Active users also increased, reaching 721 in the final week of June.
Titan War: spin&kill by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a mix of highs and lows. Downloads fluctuated, peaking at 442 in late April but dropping significantly towards the end of the quarter. Revenue was stable, averaging around $250 per week, with a peak of $468 in early May. Active users remained relatively high, ending the quarter at 2.8K.
Hero Wars: Alliance RPG from Nexters Global LTD demonstrated strong revenue performance, with weekly earnings peaking at approximately $6.9K in early June. Downloads were stable, ranging from 82 to 351 throughout the quarter. Active users showed some fluctuation, starting at 1.1K in early April and ending at 929 by late June.
For more detailed insights and data on app performance, visit Sensor Tower.